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Jimei University students win in 2018 UCG world cyber games

Updated: 23 Jan 2019
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 The global finals of the World University Cyber Games 2018 (hereafter refer to as WUCG 2018) successfully concluded in Sanya, Hainan Province, on December 11th, 2018.
 
The WUCG, which was initially known as the University Cyber Games (UCG), was initially held in 2016. It is an e-sports event that aims to create a real cyber game carnival for young people. The event integrates cyber games, music, and animation culture.
 
The global finals held in Sanya this year featured participation by top-notch players from China, Korea, Japan, Malaysia, the United States, and Australia. The players competed in four popular games, namely, the League of Legends/英雄联盟, the King of Glory/王者荣耀, QQ Speed/QQ飞车 and Hearthstone/炉石传说. The event was an arresting marriage of cyber game competition and an amazing electronic music festival featuring Alan Walker and Diego Miranda.
 
Students from Jimei University were the final winners in the League of Legends contest. League of Legends (LOL) is a multiplayer online battle arena video game developed and published by Riot Games.
 
There can be no doubt that China's cyber game industry is on the rise. A large population with wide access to computers and the Internet grants China major advantages in developing its cyber games industry.
 
A report released by the China Audio-Video and Digital Publishing Association showed the actual sales value of China’s games market reached 105 billion yuan in the first half of 2018, and the actual sales value of the country’s mobile games market reached RMB 63.41 billion. 
 
From January to June this year, the actual sales value of China’s cyber games industry was RMB 41.79 billion, up by 16.1 percent year on year. The market scale of the cyber games industry is expected to reach RMB 88 billion in 2018, and the number of cyber gamers is expected to reach 430 million by the end of 2018. Over the past three years, the cyber games industry underwent an annual year-on-year increase of 20 percent in terms of users growth rate.
 
SOURCE: WOX Team
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